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CASE STUDY

Mobile Experiments

Interaction studies built in the open

MobileInteraction DesignMotion

ROLE

Mobile Engineer

PLATFORM

Mobile

FOCUS

Mobile · Interaction Design

Shared element expand experiment
Inline date picker experiment
Balance counter experiment

The Real Problem

Motion is the part of mobile work that is hardest to judge from a static portfolio. Screenshots cannot show whether a transition feels right.

The Approach

Keep a running set of small, self-contained builds that each solve one interaction problem well, and publish them where they can be read and reused.

Each experiment is its own screen built to isolate a single motion problem, from gesture-driven reveals to particle-based dismissal. The full set lives on GitHub.

What I Built

  1. Built gesture-driven interactions with velocity handoff into spring animations
  2. Implemented shared-element transitions between list and detail views
  3. Engineered a particle dissolve for view dismissal
  4. Built audio playback controls with scrubbing, speed and sleep-timer state

Particle dismissal

Closing a tab dissolves the card into particles instead of fading it out.

Swipe actions

Swipe peels the corner of a note back to reveal archive, delete and share.

Shared element expand

A list card grows into the full detail view, carrying its image through the transition.

Audio player

Browse to now-playing, with scrubber, skip, playback speed and sleep timer.

Balance counter

Balance digits roll on refresh while the token list re-settles underneath.

Inline date picker

Selecting dates in the month grid drives the booking total live.

What Changed

  • Published an open set of reusable interaction patterns
  • Established a reference library for motion decisions on client work

LET'S  TALK

Open to new work. I'm most energized by systems where reliability actually matters: payments, healthcare, infrastructure. Email is the fastest way to reach me.